#pragma once
#include <CustomScriptFileReader.h>
#include <android/asset_manager.h>

class AndroidScriptFileReader: public CustomScriptFileReader {

	AAssetManager* assetManager;

public:

	char * readScriptFile(std::string fileName);

	AndroidScriptFileReader(AAssetManager * aManager);
	virtual ~AndroidScriptFileReader();
};


